Nodes
of dissident hues are randomly arranged within a stage divided into
two equal areas. The inner area clusters nodes closely, and keeps
their size small. The surrounding area distributes nodes further
apart and allows larger sizes. Each generating cycle produces exactly
242 nodes. Initially, nodes are nearly completely transparent, their
position indicated by small, gray cross-hairs. Through user interaction,
the nodes become less transparent.

figure A.
by allowing only nodes of smaller sizes to appear in the image's
center, the illusion of high definition is reinforced when observing
the piece as a whole

figure B.
nodes of color lose their transparency through interaction
I enjoy
this particular module because of the watercolor-like effects produced
in the early stages of interaction. New colors appear in areas where
nodes overlap each other.
figure C.
these nodes have been thouroughly worked over by the mouse, evidenced
by the high degree of opacity
None
of this would not be possible without Flash's exceptional handling
of the alpha channel. Much respect to Macromedia's development staff
for the incredible accuracy and speed with which pixel color and
transparency values are calculated.

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